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  • Ryan Markel 16:03 on 11 March, 2010 Permalink | Reply
    Tags: Bad Company 2, Battlefield, explosives, flying, Jetski   

    Flying Jetski in Bad Company 2 

    Completely impractical, but a good example of how Bad Company 2 gives you some freedom.

     
  • Ryan Markel 00:19 on 11 March, 2010 Permalink | Reply
    Tags: baseball, Cardinals, , MLB 10 The Show, Playstation 3, PS3, ,   

    MLB 10: The Show: First Impressions 

    I haven’t bought a baseball game in a few years—not since the 2K Sports series was still on top. But this year, after reading some fantastic reviews and seeing that last year’s game was well-loved by a lot of people, I decided to take a shot and grab MLB 10. I played a couple of innings tonight and here’s what I think so far:

    • The computer is a jerk of a pitcher, which is a good thing. It pitches around you, it mixes up pitch types, and it generally does what it can to keep you behind in the count. I like this. Even though I can’t currently hit very well, it’s a good challenge.
    • The animations and the environments are pretty good-looking. Busch looks pretty much like Busch. Fredbird looks pretty much like Fredbird. The players are as always hit or miss, but I think they look good more often than not.
    • The sound is incredible.
    • Umpires call different strike zones, and the game keeps a rotation of umpires, so you can “get used” to one umpire’s zone over another’s.
    • There are so many options here that I’m sure I’ll never even touch half of them. Custom crowd chants and heckles you can record yourself, custom walk-out music editing, league and player career options… a lot of stuff.
    • The built-in movie editor, while crappy in resolution, is a pretty neat way of showing people things you’ve done in-game. It even includes sound, which is better than the EA series. You can either export a specific play, or cut together a compilation of plays for a mini-highlight reel, which you can influence by setting camera change points and everything.

    I didn’t play with the movie editor for very long, but here’s a couple of Carpenter strikeouts and a Holliday base hit:

    Giants @ Cardinals Test Video

    Giants @ Cardinals Test Video

    This movie requires Adobe Flash for playback.

    Bonus tip: don’t keep the default camera angle. The “Offset” camera is much better for viewing the zone than the “Catcher” angle.

     
  • Ryan Markel 21:41 on 10 March, 2010 Permalink | Reply
    Tags: 80's, , Flynn Lives, greetings programs, , trailer, Tron, Tron: Legacy   

    Tron: Legacy 

    Tron: Legacy Trailer 1

    Tron: Legacy Trailer 1

    This movie requires Adobe Flash for playback.

    As someone who bought Tron on DVD twice, I’m super-stoked about this, even if I am a little weirded out by the guitar-playing program.

    But it’s Alan-1! And if that’s a preview of the Daft Punk soundtrack, you can count me in.

     
  • Ryan Markel 02:14 on 10 March, 2010 Permalink | Reply
    Tags: Alex Skolnick Trio, , guitars, , Rodrigo y Gabriela, The Pageant   

    Rodrigo y Gabriela Concert Photos 

    I shot these at tonight’s concert (a post on it is forthcoming). They’re super-high ISO and kind of blurry because of the lame camera policy at the show, but there’s a few decent ones in there.

    The opening band was the Alex Skolnick Trio.

     
    • NumberOneFan 11:04 on 10 March, 2010 Permalink | Reply

      Pretty good considering the camera restrictions. I would like to use some of them on my Rod and Gab Fan Club website. Is that OK?

  • Ryan Markel 03:44 on 8 March, 2010 Permalink | Reply
    Tags: aliens, funk guitar, funny, , Muppets, The Muppet Show, wah pedal, wakka-chikka   

    This is quite possibly my favorite sketch from the entire run of The Muppet Show:

     
  • Ryan Markel 03:21 on 8 March, 2010 Permalink | Reply
    Tags: animal, drums, hockey, Hockey Night in Canada, Neil Peart, Rush   

    Neil Peart performs the refresh of the theme to “Hockey Night in Canada:”

    (Which isn’t even the theme to Hockey Night in Canada anymore, but whatever.)

     
  • Ryan Markel 13:14 on 18 February, 2010 Permalink | Reply
    Tags: , REWORK,   

    What I don’t like about department-based marketing is the belief that the only people who can send the messages about what the products are, who the company is, and what they believe in are the people in the marketing department. That’s the way I see most companies today operating. In reality, it’s everybody, every single person. The customer service department has some of the most important marketing people, but they’re not traditionally in the marketing department. Their impact is marginalized, when actually they have a huge impact. I don’t mean to say we’re perfect at this, but everything we do considers the overall impression we make on our customers to be our marketing. We want all our employees to worry about that.

    Jason Fried, “10 Questions on REthinking the WORKplace”
     
    • hew 22:34 on 18 February, 2010 Permalink | Reply

      bravo, so true.

    • Nishu 04:28 on 5 March, 2010 Permalink | Reply

      brand is definitely made by all employees of a company and not just the marketing dept.

  • Ryan Markel 10:19 on 15 February, 2010 Permalink | Reply
    Tags: fake plastic rock, Harmonix, music games, ,   

    Looks like the music game business is slowly imploding. Critical mass in fake plastic instruments must have been reached. First, RedOctane is closed by Activision, and now this:

    Harmonix shareholders received a payout of $150 million related to the franchise’s 2007 performance, but Viacom has said in a filing with the US Securities And Exchange Commission (via Paid Content): “We believe that we are entitled to a refund of a substantial portion of amounts previously paid, but the final amount of the earn-out has not yet been determined.”

    (via Edge Online.)

     
  • Ryan Markel 22:26 on 11 February, 2010 Permalink | Reply
    Tags: Darwinia, , , XBLA, Xbox Live Arcade   

    It’s still as easy as ever to be snared by the ageless visuals, riddled with Euclidian trees and vector ravines (all brought to life by a colour scheme that has a hint of evangelical mania in its blooms and bruises), but beneath all that is a confident port. Despite the vestigial mouse pointer that perpetually hovers over the polygonal battlefield, this is a PC game that feels entirely at home on a console.

    Edge’s Review of Darwinia+
     
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